EDUCATION
教育項目
The Challenger 挑戰者
Introduction 簡介
This is a competition aiming to provide students with authentic scenario to use and practice different English language skills by a series of interesting tasks in which students also need to demonstrate multiple intelligences such as communication skills, problem-solving, logical thinking and critical thinking. It targets for secondary school students.
本比賽提供一連串英語遊戲和任務,讓參賽者在真實情境中測試和溫習英語能力,同時訓練多元智能如溝通技巧、解難能力和批判思維等。比賽對象為中學生。
Objectives 目標
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To rouse students' interest in English and let them appreciate the importance of English
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To provide students with opportunities to use English and encourage them to interact with others
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To create various interesting and achievable tasks and games to boost students' confidence in mastering the language
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To enhance students' multiple intelligences such as logical thinking, critical thinking, problem-solving, creativity, collaboration, and communication skills
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To demonstrate to the participants that English can be learnt anytime, anywhere and by any means to promote active learning
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培養學生對的英語的興趣,並令他們體會提升英語能力的重要性;
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為學生提供機會,鼓勵學生利用英語進行互動;
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設計有趣又可達到的遊戲和任務,提高學生對駕駁此語言的信心;
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提升學生的多元智能,例如邏輯思維、批判思維、解難能力、創意、協作能力及溝通技巧等;
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讓學生體會隨處可學、隨時可學、邊做邊學、邊玩邊學,進而培養自主學習的能力。
Design 賽事設計
It is a physical scenario game to be played in an all-English environment. It will be held in a building or a public facility in three districts with different scenarios in different months. Students, working in teams of 4, have to pass three levels by completing series of authentic tasks according to the instructions given within a limited time (2:00). The idea is similar to the video games that students complete different tasks to reach higher levels. Teams who fail to complete the last task at each level will be eliminated. Teams will earn scores according to the criteria or their performance will be evaluated by the judges. The highest-score-teams will be the Super Challengers of the district and will compete in the Ultimate Challenge. Multimedia such as text, videos, audio clips, social media, QR code will be used throughout the competition. Winners will be presented prizes and all participants will receive completed certificates.
這是一個在全英語環境下進行的實境比賽,將會不同月份,在不同地區的建築物或公共設施內舉辦。以四人為一隊的參賽者,將會參考提示,在限時內過三關,並完成不同的任務。類似電子遊戲般,各隊需要完成任務及收集分數,以進入另一關。無法完成每一關最後一個任務的參賽隊伍將被淘汰。參賽隊伍將因應評分準則或評判評核而取得分數。各區得分最高的隊伍將成為「超級挑戰者」,並參加終極決戰。比賽中將運用大量多媒體如文字、錄像、錄音、社交媒體、二維碼等。勝出者將獲頒發獎項,所有參加者將獲頒完成證書。
Rules 比賽規例
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Participated teams must check in at the starting point at designated time.
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All teams should complete check-in and allow enough time to listen to the important information announced during the briefing session.
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Maps, badges and other materials will be distributed 15 minutes before the staring time and 10 minutes will be given to the teams to study strategies.
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All teams should carry and take care of all materials during the competition. Any missing items should be reported to the official stand. Additional materials could be distributed but pointed will be deduced.
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Late-comers will not be allowed to join after the game started.
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All teams should have good time control and arrive the finishing point before designated time. Late arrival will lead to point deduction.
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Points will be calculated right after the completion of the game.
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Prizes will be given to the three teams who gain the highest points.
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All participants who finish the game will receive completed certificates.
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參賽隊伍須於當日上午指定時間集齊到達比賽起點報到。
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請各隊緊記於指定時間前完成登記,以便有足夠時間聽取活動重要宣佈並和隊員作賽前研究。
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大會將於賽前約15分鐘派發地圖、號碼布及其他物資予各參賽隊伍,並給予10分鐘時間研究策略。
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參賽隊伍應全程隨身攜帶及妥善保管所有物資。如比賽途中遺失物資,應立即向負責人報失。報失隊伍將即時獲發回物資,但可能被扣分。
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比賽開始後,遲到者不得參賽。
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各隊應注意時間控制,於限定時間內返回終點;遲到會被扣分。
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賽事結束後,大會將即時計算分類。
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賽事設三個獎項,包括最高總分冠、亞、季軍。
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所有完成賽事的隊伍,將可獲發完成證書。
Enrolment 報名
Competition information will be release on the website of SCOLAR. Interested school can enrol via the system.
比賽資料將於前一個學年的學期末在「語常會」網頁發放,有興趣學校可通過該系統報名。
Acknowledgement 鳴謝
We gratefully acknowledge and thank our generous sponsors and supporting organisations as follows:
本比賽獲以下機構及人士贊助及支持,謹此致謝:
Sponsor 贊助機構:
SCOLAR 語文教育及研究常務委員會